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Overview:
The Dirty Dozen
Experts league shall consist of twelve (12) teams, which
shall be divided into three (3) divisions of four (4)
teams each. The divisions shall be referred to as
follows:
1. Colonel Breed Division
2.
Major Reisman Division
3. Private Maggot Division
Regular Season / Playoffs:
The Dirty Dozen is a
head-to-head keeper league. The season schedule shall be
released by the League Commissioner on or before draft
day. There will be thirteen (13) regular season games,
which will correlate to the first thirteen (13) regular
season games of the NFL. All playoff games will be
single elimination. Division Champions will have a bye
week for the first game of the playoffs.
The first playoff
series will be played for the wild card position. The
wild card game will be played between the two (2) teams
with the best overall records, who are not Division
Champions. The wild card game will correlate with the
fourteenth (14th) regular season game of the
NFL.
The second playoff
series will consist of two (2) playoff games. In the
first game, the Division Champion with the best overall
record, will play the wild card game winner. In the
second game, the remaining Division Champion(s) will
play each other. The winners of these games will meet
in the League Championship game. This playoff series
will correlate with the fifteenth (15th)
regular season game of the NFL.
The League
Championship game will be played between the winners
of the second playoff series. The League Championship
game will correlate with the sixteenth (16th)
regular season game of the NFL. The winner of this game
will be crowned the Dirty Dozen League Champion.
Ties involving
Division Championships, League Championships, Wild Card
/ Playoff games, etc., will be broken in the following
manner:
1. Comparison of head
to head records.
2. Total points
scored (most).
3.
Best division record.
4. Online
dice roll as a last result.
Draft:
For the first year (2003), the Dirty
Dozen league draft order will be determined randomly.
The draft order for each consecutive year will be based
on the order in which each team finished (worst to
first). Trading of draft picks is allowed.
The 2007 Draft will begin on July 16 at
6:00 am (CST). Team owners will have 8 hours to make
their draft picks. Owners are encouraged to use the
“pre-draft” option of the site to expedite the draft.
Failure to make a selection in the allotted 8 hours will
result in the best available player being selected by MFL software.
Rosters:
Roster size is twenty
(20) players per team. The roster may be comprised of
players from any of the following offensive positions:
a. Quarterbacks
b. Running
Backs
c. Wide
Receivers
d. Tight
Ends
e. Place
Kickers
f. Team Defense /
Special Team
There will be no
limit on the amount of offensive players selected from
each position. However, owners must carry at least one
player per position for the entire season.
Each team can keep
from 0 to 3 players each year. Players drafted in
rounds #1 - #3 cannot be keeper players. Players not
drafted cannot be keeper players.
Players can be kept a maximum of 3 years. For each
player you keep, you must give up a draft pick (2)
rounds higher than the player's draft position the year
before.
Line-ups:
Starting line-ups
each week shall consist of the following. Please note
that player positions are designated by their respective
NFL team.
1- Quarterback
2- Running Backs
3- Wide Receivers
1- Tight End
1- Place Kicker
1- Defense / Special Team
Note:
Teams failing to submit a weekly line-up will use the
prior week’s line-up.
Scoring:
Game scores shall be
determined by a combination of offensive and defensive
accumulated point totals. The team with the greater
amount of points, shall be selected as the game winner.
The following criteria shall be utilized in the scoring
system:
All Positions
-
4 pts = Passing TDs
-
6 pts = All other TDs
-
-1 pts (negative) = Interceptions and
Fumbles Lost
-
2 pts = 2 Point Conversions (pass, run
or reception and awarded to each player)
-
.1 pt = Every 1 yards rushing or
receiving
-
.05 pt = Every 1 yards passing
-
1 pt. per reception (WR
& TE)
-
1 pt. every 4 receptions (RB & FB)
-
1 point for every 10 rushing attempts
Kickers
-
1 pt = PAT
-
-1 pt (negative) = Missed PAT
-
3 pts = Field Goal
-
-1 pt (negative) = Missed FG
Defense / Special
Teams
-
1 point per sack
-
1 points per fumble recovery
-
1 point per interception
-
2 points per safety
-
5 points per shutout by
defense
-
6 points for TDs
(kickoff return, fumble return, interception return,
blocks, etc.)
Note: Tie
games during the regular season will remain a tie and be
recorded as such.
Free Agents:
From September 1, 2007 (12 noon CST), and
through the first game of the regular season, free agent
transactions may be made by team owners on a first come
- first serve (FCFS) basis. For every player acquired, a
player must be released.
During the season, free
agents pick-ups will be determined by a "blind bidding"
process. Each team will be given $100 in bid money to
start the season. This
bid money is not actually cash. It is "bid money" and
each team starts off with. The $100 will have to last a
team for the entire season. When the money is gone - so
are the free agents.
From game time until
Thursdays at 11:00
p.m. (CST), teams may make bids on a free agent
player(s). The highest
bid wins the player and the
dollars bid by the winning team will be deducted
from the $100 bid money.
In the event of a tie
in the blind bidding process, the tie breaker will be
determined by:
1). Winning
percentage.
2). Total points scored.
3). Division record.
4). Online dice roll.
From Thursday at 11:01 p.m. (CST) through
game time (Normally Sunday), transactions will be made
on a first come – first serve basis. These transactions
may be made via the league site. No transaction requests
will be processed from game time (Normally Sunday) each
week through Thursday of each week.
Trades:
Creative trading is encouraged. However,
the league will not allow any team stacking, dumping or
trades that compromise the competitive nature of the
league. Trades may take place during the draft and
include draft choices. A trade may be overturned at the
discretion of the League Commissioner or by petition of
the league owners.
Injured Reserve:
Each team will be
allotted one (1) injured reserve positions for the
year. If a drafted or acquired player is injured during
the season, he may be protected through injured reserve.
The only stipulation is that the player must be injured
and listed as doubtful or out. Once a player is healthy
(questionable or probable), he must be removed from
injured reserve. The injury classification will be
determined by the documented NFL injury reports.
Disclaimer:
It would be impossible to address every situation and
scenario which might
arise. While these
rules attempt to cover the needs of this league, we
realize a scenario might arise wherein these rules do
not apply. In those situations, the League Commissioner
shall be called upon to arbitrate the situation. The
Commissioner’s decisions shall be final and binding by
all team owners.
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