Dr.Football Presents the...

DIRTYDOZEN

 



Where 12 Experts Prepare
for Fantasy Football War !
 

Sunday May 27, 2007

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League Rules


Overview:

The Dirty Dozen Experts league shall consist of twelve (12) teams, which shall be divided into three (3) divisions of four (4) teams each.  The divisions shall be referred to as follows:

1. Colonel Breed Division 
2.
Major Reisman Division
 
3. Private Maggot Division

Regular Season / Playoffs:

The Dirty Dozen is a head-to-head keeper league. The season schedule shall be released by the League Commissioner on or before draft day. There will be thirteen (13) regular season games, which  will correlate to the first thirteen (13) regular season games of the NFL. All playoff games will be single elimination.  Division Champions will have a bye week for the first game of the playoffs.

The first playoff series will be played for the wild card position.  The wild card game will be played between the two (2) teams with the best overall records, who are not Division Champions.  The wild card game will correlate with the fourteenth (14th) regular season game of the NFL.

The second playoff series will consist of two (2) playoff games.  In the first game, the Division Champion with the best overall record,  will play the wild card game winner.  In the second game, the remaining Division Champion(s) will play each other.  The winners of these games will meet in the League Championship game.  This playoff series will correlate with the fifteenth (15th) regular season game of the NFL.

The League Championship game will be played between the winners of the second playoff series.  The League Championship game will correlate with the sixteenth (16th) regular season game of the NFL. The winner of this game will be crowned the Dirty Dozen League Champion.

Ties involving Division Championships, League Championships, Wild Card / Playoff games, etc., will be broken in the following manner:

1. Comparison of head to head records.

2. Total points scored (most).

3. Best division record.

4. Online dice roll as a last result.

Draft:

For the first year (2003), the Dirty Dozen league draft order will be determined randomly. The draft order for each consecutive year will be based on the order in which each team finished (worst to first). Trading of draft picks is allowed.

The 2007 Draft will begin on July 16 at 6:00 am (CST). Team owners will have 8 hours to make their draft picks. Owners are encouraged  to use the “pre-draft” option of the site to expedite the draft. Failure to make a selection in the allotted 8 hours will result in the best available player being selected by MFL software.

Rosters:

Roster size is twenty (20) players per team. The roster may be comprised of players from any of the following offensive positions:

a. Quarterbacks

b. Running Backs

c. Wide Receivers

d. Tight Ends

e. Place Kickers

f. Team Defense / Special Team

There will be no limit on the amount of offensive players selected from each position.  However, owners must carry at least one player per position for the entire season.

Each team can keep from 0 to 3 players each year.  Players drafted in rounds #1 - #3 cannot be keeper players.  Players not drafted cannot be keeper players.

Players can be kept a maximum of 3 years.  For each player you keep, you must give up a draft pick (2) rounds higher than the player's draft position the year before.

Line-ups:

Starting line-ups each week shall consist of the following. Please  note that player positions are designated by their respective NFL team.

1- Quarterback
2- Running Backs
3- Wide Receivers
1- Tight End
1- Place Kicker
1- Defense / Special Team

Note: Teams failing to submit a weekly line-up will use the prior week’s line-up.

Scoring:

Game scores shall be determined by a combination of offensive and defensive accumulated point totals.  The team with the greater amount of points, shall be selected as the game winner.  The following criteria shall be utilized in the scoring system:

All Positions

  • 4 pts = Passing TDs
  • 6 pts = All other TDs
  • -1 pts (negative) = Interceptions and Fumbles Lost
  • 2 pts = 2 Point Conversions (pass, run or reception and awarded to each player)
  • .1 pt = Every 1 yards rushing or receiving
  • .05 pt = Every 1 yards passing
  • 1 pt. per reception (WR & TE)
  • 1 pt. every 4 receptions (RB & FB)
  • 1 point for every 10 rushing attempts

Kickers

  • 1 pt = PAT
  • -1 pt (negative) = Missed PAT
  • 3 pts = Field Goal
  • -1 pt (negative) = Missed FG
     

Defense / Special Teams 

  • 1 point per sack
  • 1 points per fumble recovery
  • 1 point per interception
  • 2 points per safety
  • 5 points per shutout by defense
  • 6 points for TDs (kickoff return, fumble return, interception return, blocks, etc.)


Note:
 Tie games during the regular season will remain a tie and be recorded as such.

Free Agents:

From September 1, 2007 (12 noon CST), and through the first game of the regular season, free agent transactions may be made by team owners on a first come - first serve (FCFS) basis. For every player acquired, a player must be released.

During the season, free agents pick-ups will be determined by a  "blind bidding" process.  Each team will be given $100 in bid money  to start the season.  This bid money is not actually cash.  It is "bid money" and each team starts off with. The $100 will have to last a team for the entire season. When the money is gone - so are the free agents.

From game time until Thursdays at 11:00 p.m. (CST), teams may make bids on a free agent player(s).  The highest bid wins the player and the dollars bid by the winning team will be deducted from the $100 bid money.  

In the event of a tie in the blind bidding process, the tie breaker will be determined by:

1). Winning percentage. 
2). Total points scored.
3). Division record.
4). Online dice roll. 

From Thursday at 11:01 p.m. (CST) through game time (Normally Sunday), transactions will be made on a first come – first serve  basis. These transactions may be made via the league site. No transaction requests will be processed from game time (Normally Sunday) each week through Thursday of each week.

Trades:

Creative trading is encouraged. However, the league will not allow any team stacking, dumping or trades that compromise the competitive nature of the league.  Trades may take place during the draft and include draft choices. A trade may be overturned at the discretion of the League Commissioner or by petition of the league owners.

Injured Reserve:

Each team will be allotted one (1) injured reserve positions for the year.  If a drafted or acquired player is injured during the season, he may be protected through injured reserve. The only stipulation is  that the player must be injured and listed as doubtful or out. Once a player is healthy (questionable or probable), he must be removed from injured reserve. The injury classification will be determined by the documented NFL injury reports.  

Disclaimer:

It would be impossible to address every situation and scenario which might arise.  While these rules attempt to cover the needs of this league, we realize a scenario might arise wherein these rules do not apply.  In those situations, the League Commissioner shall be called upon to arbitrate the situation. The Commissioner’s decisions shall   be final and binding by all team owners.

 

 

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